3D First Person Exploration Game
This is one of the first big projects I have worked on while in university. We were tasked with working together to put a single group project game together. I was tasked with 3D modeling the Major Components and Machines throughout the entirety of the Game.
3D Modeling - 3D Sculpting - Textures Development
This Dock Scene was developed as a way to build my first interactable scene in Unity, putting together both the assets and code to create a scene that can both be relaxing and explorable.
I built out custom assets with textures done in Substance Painter to put together the many different assets throughout the scene.
I also Made a custom water shader and rock shader to built out a more technically interesting scene with reactive water and rock fixtures.
3D Modeling - Textures Development - Custom C#
This is the first project I worked on in Substance Painter, truly understanding the different materials, learning how to build my own, developing a understanding of baking, height maps, and normal maps.
This spaceship was designed in a Even style mixed with futuristic human design. Pulling from both the coloration of the Elven Armor and Jewelry, as well as the component based builds of Human Style Ships and Spacecraft.
3D Modeling - Textures Development